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Tag Archives: C#

Pointers, a brief view

A simple and practical way all the theory behind C pointers

Posted byOtavio Valadares08/12/201802/29/2020Posted inTutorialTags:Beginners, C#, Theory, Tutorial1 Comment on Pointers, a brief view

Simple Enemy AI System for Unity3D

I am going to explain how I have developed a simple AI system for
the enemies of any game built on Unity3d.

Posted byOtavio Valadares03/01/201602/24/2020Posted inUndefinedTags:C#, Unity3dLeave a comment on Simple Enemy AI System for Unity3D
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